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Comments (24)

Viabo avatar Viabo commented on April 28, 2024 5

Guys, any update on this?

https://developer.apple.com/news/?id=3d8a9yyh - Apple released information about dates, it is required already on May 1, 2024
https://developer.apple.com/support/third-party-SDK-requirements/ - FB SDK is in the list of SDKs that are required to have privacy manifest

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D117 avatar D117 commented on April 28, 2024 4

Any updates on this?
The clock is ticking and we are not that far away from the deadline set on May 1, 2024.
We just have 2 weeks before the time is up, and then any submission on the App Store of our Unity applications will require us to have a compliant Facebook Unity SDK.
Facebook, could you give us an ETA on this, please?

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jnbt avatar jnbt commented on April 28, 2024 1

To all who are looking for it: Yesterday Facebook released an update of the Unity SDK, which claims to address the "privacy manifest".

https://developers.facebook.com/docs/unity/change-log

(Note: I have not yet tested it myself)

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gtalwadkar avatar gtalwadkar commented on April 28, 2024

Any update on this?

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cberkeleyHutch avatar cberkeleyHutch commented on April 28, 2024

Is there an ETA on this?

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BogdanBobkov avatar BogdanBobkov commented on April 28, 2024

Hi guys,
is there any updates?

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shmuelvpapaya avatar shmuelvpapaya commented on April 28, 2024

@facebook-github-bot - any updates on it? this is crucial for many developers now

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SergeyChereshnyuk avatar SergeyChereshnyuk commented on April 28, 2024

Facebook SDK v17.0.0 is released. Do you have some news?

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EmmetBeachBum avatar EmmetBeachBum commented on April 28, 2024

Joining this thread - Would love an update if anyone has some new info.

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psstevenchan avatar psstevenchan commented on April 28, 2024

any news ? last facebook unity sdk is 16.0.2 that is Aug 31, 2023

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arturkorzh avatar arturkorzh commented on April 28, 2024

for unity you can try change pods dependencies on v17.0.0 for iOS target

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lurenzhangdeshuai avatar lurenzhangdeshuai commented on April 28, 2024

for unity you can try change pods dependencies on v17.0.0 for iOS target

CocoaPods could not find compatible versions for pod "FBSDKShareKit":
In Podfile:
FBSDKShareKit (= 17.0.0)

or

[!] CocoaPods could not find compatible versions for pod "FBSDKShareKit":
In Podfile:
FBSDKShareKit (~> 17.0)

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lurenzhangdeshuai avatar lurenzhangdeshuai commented on April 28, 2024

any news ? last facebook unity sdk is 16.0.2 that is Aug 31, 2023

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supergardener avatar supergardener commented on April 28, 2024

Any updates?

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CSystem avatar CSystem commented on April 28, 2024

Any updates?

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arturkorzh avatar arturkorzh commented on April 28, 2024

for unity you can try change pods dependencies on v17.0.0 for iOS target

CocoaPods could not find compatible versions for pod "FBSDKShareKit": In Podfile: FBSDKShareKit (= 17.0.0)

or

[!] CocoaPods could not find compatible versions for pod "FBSDKShareKit": In Podfile: FBSDKShareKit (~> 17.0)

i mean dependency.xml in plugin folder like version="~> 17.0.0"

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lurenzhangdeshuai avatar lurenzhangdeshuai commented on April 28, 2024

for unity you can try change pods dependencies on v17.0.0 for iOS target

CocoaPods could not find compatible versions for pod "FBSDKShareKit": In Podfile: FBSDKShareKit (= 17.0.0)
or
[!] CocoaPods could not find compatible versions for pod "FBSDKShareKit": In Podfile: FBSDKShareKit (~> 17.0)

i mean dependency.xml in plugin folder like version="~> 17.0.0"

[!] CocoaPods could not find compatible versions for pod "FBSDKShareKit":
In Podfile:
FBSDKShareKit (~> 17.0.0)

None of your spec sources contain a spec satisfying the dependency: FBSDKShareKit (~> 17.0.0). T T

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daltonbr avatar daltonbr commented on April 28, 2024

+1

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jnbt avatar jnbt commented on April 28, 2024

Is there an ETA on this? Otherwise we all need to remove the Facebook SDK for Unity from the games in order to be able to ship updated in 2 weeks.

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esigma5 avatar esigma5 commented on April 28, 2024

We are a gaming company which depends on it.
An ETA or at least a message like "we don't do it" would be appreciated, so we can plan our own upgrades accorddinly.

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sddd1234567 avatar sddd1234567 commented on April 28, 2024

Has anyone tried directly changing the ios-sdk version of CocoaPods to 17.0.0?
I've attempted to use facebook-unity-sdk 16.0.2 and change the ios-sdk version from 16.0.2 to 17.0.0 directly in the dependency.xml, and successfully built the app.
However, I'm unsure if running it this way might lead to unexpected errors. Has anyone else tried this?

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lurenzhangdeshuai avatar lurenzhangdeshuai commented on April 28, 2024

Has anyone tried directly changing the ios-sdk version of CocoaPods to 17.0.0? I've attempted to use facebook-unity-sdk 16.0.2 and change the ios-sdk version from 16.0.2 to 17.0.0 directly in the dependency.xml, and successfully built the app. However, I'm unsure if running it this way might lead to unexpected errors. Has anyone else tried this?

I've tried but failed

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Moayad-Rahhal avatar Moayad-Rahhal commented on April 28, 2024

Hi, I'm using Unity 2021.3.37 LTS and Facebook 17.0.0
Once I build the iOS I get this file
Screenshot 2024-04-21 at 5 05 54 PM

After importing the new Facebook SDK I also got the same, Do I miss something, or is importing the SDK fixing this issue?
Screenshot 2024-04-21 at 5 05 54 PM

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AvenNight avatar AvenNight commented on April 28, 2024

I updated Unity to version 2022.3.22, firebase, fbm to 10.22.0 and facebook to version 17.0.0
I see that UnityFramework and all SDKs except Facebook have registered private manifests.

I also see the same errors when uploading to the app store.

I have been working with Facebook SDK for a long time and quite often they release crooked updates when I had to roll back versions or finish something manually, so there are suspicions that they again did not foresee something.

If I'm wrong, please tell me someone that everything is fine with you or tell me what I can do about my side?

Thank you
image (15)
image (16)

UP:
By the way, if someone is unable to build with a similar error:
ld: Assertion failed: (false && "compact unwind compressed function offset doesn't fit in 24 bits"), function operator(), file Layout.cpp, line 5758.
add this to the postbuild (It helped me to):

string projectPath = PBXProject.GetPBXProjectPath(path);
PBXProject project = new PBXProject();
project.ReadFromFile(projectPath);

// Unity Framework: Add `-ld_classic` to "Other Linker Flags".
var targetUnityFramework = project.GetUnityFrameworkTargetGuid();
project.AddBuildProperty(targetUnityFramework, "OTHER_LDFLAGS", "-ld_classic");

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