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MultiPath avatar MultiPath commented on June 28, 2024

The bounding box is usually roughly estimated. For example, if you have the object mask, it is possible to run algorithm like visualhull to get the rough geometry. You can also assign a unit bounding box if you know the object's rough size.

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zrw97402 avatar zrw97402 commented on June 28, 2024

Thanks for your answer. My target dataset is the open scenes such as a basketball game without a fixed boundary. I wonder if these can be constrainted into such a bbox since some values are unknown and uncertain.

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MultiPath avatar MultiPath commented on June 28, 2024

It would be quite challenging to model unbounded scenes with the current version of NSVF. Since we are basically based on voxels and will prune them during training. So it currently only works in Euclidean space. For large unbounded scenes, it would very inefficient to work in such scenes. I would be interested in how it will look like.

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zrw97402 avatar zrw97402 commented on June 28, 2024

I've got your words. Thank you.

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dwangxxx avatar dwangxxx commented on June 28, 2024

It would be quite challenging to model unbounded scenes with the current version of NSVF. Since we are basically based on voxels and will prune them during training. So it currently only works in Euclidean space. For large unbounded scenes, it would very inefficient to work in such scenes. I would be interested in how it will look like.

Hello, I've read your paper recently! It's an excellent work. But I have some questions about the details. In the training stage, the voxels are pruned to get more accurate voxels. I want to know if the pruned voxel are applied int the inference stage? Look forward your apply! Thank you!

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