Comments (6)
(renaming to VertexID gets these three errors away)
from depixelizing-pixel-art-on-gpus.
gl_VertexID gets decalred implicitly. I think the only change is to comment these lines:
in input gl_VertexID.
@sthibaul By the way, have you been able to successfully compile this code? I can compile on windows with NVIDIA Titan, however, the graph extractions does not seem to work.
from depixelizing-pixel-art-on-gpus.
gl_VertexID gets decalred implicitly. I think the only change is to comment these lines:
in input gl_VertexID.@sthibaul By the way, have you been able to successfully compile this code? I can compile on windows with NVIDIA Titan, however, the graph extractions does not seem to work.
I have the same problem ! I run it on Windows with NVIDIA GPU .
here is the result :
from depixelizing-pixel-art-on-gpus.
Hello. I am encountering the same issue on windows with Nvidia GPU as the above comment. Could anyone figure out how to fix this issue? @sthibaul @falichs
from depixelizing-pixel-art-on-gpus.
SImilar here. Managed to compile and run, cleared the gl_ related stuff, that's the output I get from F2-F4:
Doesn't seem to be the hardware, as I've ran demo linked here and I get:
There are some glitches in the b-spline image, but honestly I don't really care, I'm after Voronoi here.
It looks a bit like it fails on building a similarity graph in what I compile. The graph is there, but not connected, like in the second pic. So then Voronoi is all-square, and b-splines are a mess...
from depixelizing-pixel-art-on-gpus.
Hi Everyone!
Sorry for my late response - i did not find the time to maintain this very old student project ;)
i just pushed a commit, which should fix at least some of your issues!
from depixelizing-pixel-art-on-gpus.
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