Comments (4)
I'm interested in this as well. Or rather, destroying a context
.
I did discover by digging into the source that surfaces get pushed into the private entities
singleton, but since it's private there is no way of interacting with it afterwards.
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Not sure about context's, but as for modifiers/views/surfaces, I asked this on stackoverflow and the answer was very helpful:
http://stackoverflow.com/questions/23087980/how-to-remove-nodes-from-the-render-tree
What worked perfectly for my use case was to create a mini "View" from which all descending children can be detached and then cleaned up by the GC.
from famous.
@gadicc the stackoverflow gives the currently the supported way. We will be making more widgetry in future releases to aid the process.
from famous.
What about with using a scrollview? If I'm scrolling through a large data set and continuing to load in more and more views & surfaces how do I stop it from hitting the ceiling / limits? What the best way to remove and add smoothly within a scrollview? Thanks!
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