Comments (6)
I've updated VEDA to 2.4.2 and the issue is gone. It seems like 8d19883 fixed all this weird behaviour.
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Interestingly, replacing commented code with dummy text helped a bit. Now compilation time is about 10 sec.
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time to make an esoteric comment language so you can comment in VEDA 👍
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@demicuz
Thx for reporting!
The shader compiles in about .5 sec in my environment... (MBP 2013)
What's your environment?
The 2nd bug is fixed in v2.4.2. Plz try this 🙏
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I've experimented a bit with the code, and it seems that the issue is caused by blank lines in a shader. On my laptop I start noticing it after 21 blank lines (takes about 2 sec), but 18 is totally OK. With 26 it runs in about 35 sec. Their location doesn't matter, it's the overall number of them that slows things down. Try running this shader with 30 blank lines.
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Great! sorry for inconvenience 👻
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Related Issues (20)
- Server mode not refreshing HOT 1
- Transparency / alpha on font background, and the font itself HOT 2
- Nested Loop make the pixel pass crash => HOT 3
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- Texture name is not generated correctly when osc inputs have more than 3 informations HOT 2
- When using multipass in multiple shaders, the buffers will persist between shaders if they share the same name. HOT 2
- Can't declare an array HOT 2
- Black screen when trying video.frag HOT 1
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- Does not update to 2.14.2 in Atom HOT 3
- mkdirp invalid options argument when using recorder on Windows HOT 2
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- camera audio and video file access not working Mac Catalina 10.15.5 HOT 2
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- Audio is not working on a macbook with m1 HOT 2
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