Comments (1)
Storing here sample game (contains example of such problematic draw order)
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<game app-version="dev-snapshot" phase="com.jcloisterzone.game.phase.TilePhase">
<expansion name="BASIC"/>
<expansion name="RIVER"/>
<expansion name="RIVER_II"/>
<expansion name="PHANTOM"/>
<capability name="com.jcloisterzone.game.capability.PhantomCapability"/>
<capability name="com.jcloisterzone.game.capability.RiverCapability"/>
<players turn="0">
<player ai-class="com.jcloisterzone.ai.legacyplayer.LegacyAiPlayer" name="AI-0-LegacyAiPlayer" points="0" slot="0"/>
<player ai-class="com.jcloisterzone.ai.legacyplayer.LegacyAiPlayer" name="AI-1-LegacyAiPlayer" points="0" slot="1"/>
</players>
<tiles next="R1.II">
<group name="default" state="WAITING"/>
<group name="river-start" state="RETIRED"/>
<group name="river" state="ACTIVE"/>
<tile name="R2.I.s" rotation="R0" x="0" y="0"/>
<tile name="R2.III" rotation="R270" x="1" y="0"/>
<tile name="R2.RIrI" rotation="R180" x="1" y="-1"/>
<tile name="R2.II" rotation="R270" x="1" y="-2"/>
<tile name="R2.RrII" rotation="R90" x="2" y="-2"/>
<tile name="R1.RIrI" rotation="R180" x="2" y="-3"/>
<tile name="R1.II" rotation="R270" x="2" y="-4"/>
<tile name="R2.IFC" rotation="R0" x="3" y="-4">
<meeple loc="E" player="0" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R2.CcII+" rotation="R270" x="1" y="1">
<meeple loc="SW" player="1" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R1.IFI" rotation="R180" x="2" y="1"/>
<tile name="R1.LIRI" rotation="R180" x="3" y="1">
<meeple loc="CLOISTER" player="1" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R1.CICI" rotation="R180" x="4" y="1">
<meeple loc="N" player="0" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R2.LIFI" rotation="R180" x="5" y="1">
<meeple loc="CLOISTER" player="1" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R1.RrII" rotation="R90" x="6" y="1"/>
<tile name="R1.CIRI" rotation="R270" x="6" y="0">
<meeple loc="W" player="1" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R2.CIcI" rotation="R180" x="6" y="-1">
<meeple loc="WE" player="0" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
<tile name="R1.IFI" rotation="R270" x="6" y="-2"/>
<tile name="R1.CcII" rotation="R90" x="6" y="-3"/>
<tile name="R2.CIRI" rotation="R180" x="5" y="-3">
<meeple loc="S" player="1" type="com.jcloisterzone.figure.SmallFollower"/>
</tile>
</tiles>
</game>
from jcloisterzone.
Related Issues (20)
- Hills not apply on scoring fields HOT 1
- Farm hints HOT 6
- Map dragging locking to mouse HOT 2
- Active player colored background in right sidebar is not working [5.9.1] HOT 1
- Fairy bonus for Pyramid HOT 2
- Tiles removed from TilePack are shown in Tiles Sheet
- Possibility to reduce farm points HOT 5
- Can not place Shepherd when not playing Farmers
- Allow Place Barn when not playing Farmers HOT 1
- Scoring Expr Stacked in Action panel
- GPU process isn't usable - game won't start [workaround: command line argument] HOT 1
- Timer problem after interrupted connection.
- The Flying Machines action confirmation/undo. HOT 1
- Festival - followers rule HOT 2
- More "Quality of Live" improvements suggestions
- Flying machine and Towers issue HOT 3
- Option to play via LAN HOT 1
- Broken link to list of supported expansions
- Invalid initial tile direction during placement
- Mark impossible to fill tiles
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from jcloisterzone.