Comments (6)
can you be more specific? I never got a crash with the importer, ideally provide the errors in the console (but it can be annoying if it's crashing), are you importing a vanilla map when the issue occurs?
from fast64.
its when launching the map in game. fast64 doesnt error. it also is a vanilla map yes
from fast64.
update it seems to be assuming that everything on the draw config is used on all materials
as an example in spot00 8 and 9 are used exclusively for xlu on the water and A is only used on a specific window to light it at night
any other use case crashes in spot00
from fast64.
Work around
- Import your map and fix cutscene related names
- Uncheck EVERY segment in EVERY material
- Apply only sensible ones based on the draw config
from fast64.
here is a python script for
- Uncheck EVERY segment in EVERY material
import bpy
for mat in bpy.data.materials:
for attr in (*(f"segment{n}" for n in "89ABCD"), "customCall0", "customCall1"):
for propGroup in (mat.ootMaterial.opaque, mat.ootMaterial.transparent):
setattr(propGroup, attr, False)
from fast64.
here is a python script for
- Uncheck EVERY segment in EVERY material
import bpy for mat in bpy.data.materials: for attr in (*(f"segment{n}" for n in "89ABCD"), "customCall0", "customCall1"): for propGroup in (mat.ootMaterial.opaque, mat.ootMaterial.transparent): setattr(propGroup, attr, False)
that works
from fast64.
Related Issues (20)
- For the blender shader graph, set texture node alpha to Channel Packed.
- fast64 exports cutscenes that don't work when compiling with IDO
- [SM64] fast64 Texture Scrolling Not Memory Safe
- [OoT] Handle empty "extra cutscenes" entries better
- [OoT] Importing a DL with the custom path option doesn't work HOT 2
- [F3D] Mat Bleed reloads textures when using texture reference
- Color combiner doesn't get reverted when using SM64 DL Exporter + mat bleed
- Failure to build with new levels due to missing info: MARIO undeclared. HOT 9
- [OoT] when exporting a scene that is already in spec, the segments are moved to the end
- [OoT] Link import fails to import eye and mouth textures as flipbook
- [OoT] Scene Import with custom path assumes the scene is "Single File"
- [F3D] Mat bleed issues with tile scrolling HOT 1
- [F3D] Cmd size not taken into account when creating tile scroll offsets HOT 3
- [OoT] Importing scenes with transition actors whose room index = 255 fails
- Can't export object's using custom export path HOT 2
- [SM64] Area 2, 3 etc are messed up ingame. HOT 2
- [OoT] Scene import misses some `Path`s
- When i purge mario lowpoly mode it does anything when try to add textures HOT 1
- Exporting a Shaded Texture model as .glb with "custom properties" crashes with error message. HOT 3
- Unable to view F3D Materials on Fast64 2.2.1 with Blender 4.2.1 LTS HOT 4
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from fast64.