Related Issues (20)
- [SM64] Noise texture failing to apply to specific body parts HOT 1
- Support for other decomps HOT 2
- [SM64] Scrolling Textures are broken
- For the blender shader graph, set texture node alpha to Channel Packed.
- fast64 exports cutscenes that don't work when compiling with IDO
- [SM64] fast64 Texture Scrolling Not Memory Safe
- [OoT] Handle empty "extra cutscenes" entries better
- [OoT] Importing a DL with the custom path option doesn't work HOT 2
- [F3D] Mat Bleed reloads textures when using texture reference
- Color combiner doesn't get reverted when using SM64 DL Exporter + mat bleed
- Failure to build with new levels due to missing info: MARIO undeclared. HOT 9
- [OoT] when exporting a scene that is already in spec, the segments are moved to the end
- [OoT] Link import fails to import eye and mouth textures as flipbook
- [OoT] Scene Import with custom path assumes the scene is "Single File"
- [F3D] Mat bleed issues with tile scrolling HOT 1
- [F3D] Cmd size not taken into account when creating tile scroll offsets HOT 3
- [OoT] Importing scenes with transition actors whose room index = 255 fails
- Can't export object's using custom export path HOT 2
- [SM64] Area 2, 3 etc are messed up ingame. HOT 2
- [OoT] Scene import misses some `Path`s
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