Comments (4)
I recently started using URP myself, so I will commit to adding support to that at the very least. Stay tuned!
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After investigating this, it seems adding URP support is currently not possible, as Camera.Render and Camera.RenderWithShader are not supported, with no replacement existing. I've made a thread on the Unity Forum for this topic which you can follow if you are interested on how it might develop: https://forum.unity.com/threads/replacement-for-camera-render-camera-renderwithshader.845854/
from bnao.
I replied on the forums with what the replacement for RenderWithShader is (Renderer Features). You could also make your own if you don't want to use the built-in RenderObjects, because then you could directly have the texture grab in the feature.
I'm not sure why that page states Camera.Render is not supported - I think I'm using that on URP just fine. Note that URP docs are notoriously incomplete and outdated...
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From testing I am pretty confident that Camera.Render is not working in URP. I could not get it to output anything to my target texture, regardless of texture format or shader replacement setup.
I'm guessing the best way to support URP would be to bundle a custom Renderer Feature with BNAO but I'm a little unsure if it's possible to set up the camera completely from script. Might take a look at it in the future but I'll leave it open for now.
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