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ffrostflame avatar ffrostflame commented on May 27, 2024

This method is faster and better performance without native code generation, however, in native code generation, buffers outperform tables and functions.

I used to use an approach like this, and it works well w/o codegen enabled. But the second you enable codegen, things change.

I'll likely be using this approach on the client, and the resizing approach on the server.

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cipharius avatar cipharius commented on May 27, 2024

I don't see how native codegen could change the memory access and allocation patterns. I am not suggesting to use table, but to use a single buffer that is allocated once instead of reallocated multiple times.

Memory reallocation has signifficant performance implications even in compiled C/C++/Rust whichever code.

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ffrostflame avatar ffrostflame commented on May 27, 2024

Because using purely buffers is faster than using tables alongside buffers. That's all.

Tables also need to allocate their own memory. I'll leave this open because it's actually accurate: this is the better method when considering the overhead of creating buffers, but there is no overhead for that in native codegen.

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