Comments (7)
Could you verify if this indeed fixes the issue? (Since upgrading to Lion, my iPhone Simulator refuses to run older SDKs). But according to https://bugs.webkit.org/show_bug.cgi?id=26150 this should do the trick.
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I am not testing with the iOS simulator, I have the iPhone 3G running ver 3.1.3 of the OS. I retested and the problem persists. What I see is a throbbing effect when all arms fade from in and out at the same time, not in sequence... the effect is that of a pulsing light. So no clockwise motion.
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Hm, does that particular Webkit support -webkit-animation-delay
at all? What does
javascript:alert(typeof document.body.style.WebkitAnimationDelay) say?
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If it says string
, do these red squares rotate in sync? https://bugs.webkit.org/attachment.cgi?id=44350
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I tested and it is working now, smooth with no problems.
from spin.js.
Good to know, thanks for testing!
I updated the animation code (once again) to fix that annoying glowing jellyfish issue (#12). It now doesn't use animation-delay
at all anymore. Could you check if spin.js still works on your device?
Thanks again,
-Felix
from spin.js.
No problem, happy to test. I have tested today's version and all is working, shadows, zooming... all good. It seems smoother somehow... maybe removing "animation-delay" was a good idea.
Have you considered a "loading... " progress bar as the next ;-)
Darryl.
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Related Issues (20)
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