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dinkc64 avatar dinkc64 commented on July 30, 2024 4

Good news - Figured it out! :)
Grab the update from the nightly builds link, and now you can pass the cue filename to the fbneo exe (use -w at the end for windowed mode)

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,

  • dink

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dinkc64 avatar dinkc64 commented on July 30, 2024 2

Hi, I'm trying to figure this out also. The commandline processing is kinda messy and complex, so it's not as easy as just looking at the code. Do you know of a front-end that can load the neocd games with fbneo? If so, I could set up a thing to dump the commandline that is getting used.

best regards,

  • dink

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dinkc64 avatar dinkc64 commented on July 30, 2024 2

Hi ElektroStudios,
Thanks for the info's, let's see what I can come up with :)

best regards,

  • dink

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dinkc64 avatar dinkc64 commented on July 30, 2024 2

@ElektroStudios Hi, Sorry - I thought I responded to your message, guess I forgot :)
As for your question: yes - all the changes we do on github will stick with the next version(s) if/when they're available :)

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ElektroStudios avatar ElektroStudios commented on July 30, 2024 1

I'm not sure if this will be of help to you, because I don't use front ends and I'm not sure if the libretto is just distributed as a dll file so I don't know what things would be configurable for FBNeo, but the FBNeo package for Windows it comes with a ini file with name fbneo.ini and this value:

// The path to search for Neo Geo CDZ isos
szNeoCDGamesDir /neocdiso/

In my case I have modified it like this using a relative path with Windows backslashes and it works fine:

// The path to search for Neo Geo CDZ isos
szNeoCDGamesDir ..\..\Neo•Geo CD\

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ElektroStudios avatar ElektroStudios commented on July 30, 2024

I found several mentions to the command-line argument --subsystem neocd for FBAlpha (standalone executable for Windows?) and also for FBNeo libreto core:

  1. https://wiki.recalbox.com/en/tutorials/games/guides/fbneo/faq
  2. https://forums.launchbox-app.com/topic/50470-snk-neo-geo-cd-using-fbalpha-core-in-retroarch/?do=findComment&comment=320190
  3. https://forums.libretro.com/t/guide-play-neo-geo-cd-games-using-fbneo/17735
  4. https://www.rlauncher.com/forum/index.php?threads/neo-geo-cd-retroarch.6029/post-44579
  5. barbudreadmon/fbalpha-backup-dontuse-ty#4 (comment)
  6. https://github.com/libretro/fbalpha/blob/0581797db6fdffd826086b053ced4b6b29bb6678/README.md?plain=1#L80

This is the supposed command-line syntax that works for the FBNeo libreto core using RetroArch front-end:

(Windows Command)
"...\path_to_program\retroarch.exe" -L "...\path_to_cores\cores\fbneo_libretro.dll" --subsystem neocd "...\path_to_retroarch_game_directory\Neo Geo CD Games\League Bowling.cue"

I've tried different combinations with FBNeo standalone executable:

  • fbneo.exe C:\test.cue
  • fbneo.exe C:\test.cue --subsystem neocd
  • fbneo.exe --subsystem neocd C:\test.cue

And the error I get is {FIRST ARGUMENT} is not supported by FinalBurn Neo:

WinSnap 01 WinSnap 04

Obviously it does not recognize the first argument as a valid argument, like if you use any weird string as first argument, it will show that same error message.

UPDATE

I've tried the same commands with FBAlpha v0.2.97.43 for Windows (I'm not sure if the neogeo cd support was yet implemented in this version, but is what I can find) and I get the same error.


Please note that all my games are single file MODE1/2352 CUE/BIN and they work as expected if I load them in the FB Neo GUI, that error message is only shown through the command-line.

I found a user explaining the same problem that I described (but for FB Alpha):
https://forums.launchbox-app.com/topic/34316-cant-launch-neocd-with-final-burn-alpha-via-launchbox/?do=findComment&comment=211028

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ElektroStudios avatar ElektroStudios commented on July 30, 2024

@dinkc64 Thanks a lot!, it works perfect (with the few games that I tried). This will be integrated into the next stable release, right?.

Anyways, I think that I should close this issue since it is solved. Thank you again.

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KamiLordus avatar KamiLordus commented on July 30, 2024

I have the same problem but in retroarch FB Neo.
I would like to add Neo-Geo CD games to a playlist named SNK - Neo Geo CD. However, FB Neo core displays an error finding the game file.
Some simple method would be useful, such as automatic or manual scanning of the playlist, or an additional core, e.g. (FB Neo Geo CD) - don't beat me up, it's just an idea :)
Currently, the command line or sybsystem tab is not very convenient.

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barbudreadmon avatar barbudreadmon commented on July 30, 2024

@KamiLordus https://docs.libretro.com/library/fbneo/#neogeo-cd-doesnt-work-why

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KamiLordus avatar KamiLordus commented on July 30, 2024

@barbudreadmon Only works with a folder named:
"neocd"

I would like to change this name to:

SNK - Neo Geo CD

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