Comments (10)
Yessir, forking and porting right away.
from fbneo.
They are definitely on the todo list.
Due to the fact they need a completely different video, loader, inputs/prot, adding them to the existing driver will be just as difficult as creating a whole new driver. But if you think that is easy, feel free to add them :)
best regards,
- dink
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@CupcakeFan added xevious support to the old fbalpha libretro port in libretro/fbalpha#230 , i asked him to port his work here.
from fbneo.
CupcakeFan, AWESOME!! :)
from fbneo.
now if you could get bosconian on here, that would be great
from fbneo.
It's already great that he added Xevious - did you see all the work he did? :)
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Some folks are harder to please me im over the proverbial moon ;)
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well it's time to close this, we'll welcome our first post-FBA addition into the library of great games for this emu.
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@CupcakeFan I added to the main fb git and did a couple of changes, hope you don't mind :)
dafe1cf
please read the comment for a list of what I had changed from your version :)
p.s. feel free to re-impl anything that I did if you'd rather do it in your style.
p.p.s, BurnSamples (core) used to have a bug where if it were initted and no samples were available, it would clear the stream effectively muting any soundchip above it. That bug was fixed a while back, so it's no longer necessary to check if a game has samples in init, and run the render command in frame only if the game has samples.
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Thanks for the help, and the improvements. :)
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