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Comments (6)

dariocc avatar dariocc commented on July 28, 2024 1

For the mercurial part, SDL-compat dev seems to be on GitHub now. See https://github.com/libsdl-org/sdl12-compat

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Pixelnarium avatar Pixelnarium commented on July 28, 2024

Tried it with Unreal Tournament 2004. Kinda works, strange mouse behavior in fullscreen (does not move everywhere sometimes), does not list any resolution in the settings, a lot of FIXME messages in the terminal. But if one does configure everything via the ini files the game itself works.

So maybe not replace SDL1 here but add it as an option.

Sidenote: flatpak-builder does not support Mercurial. So same problem as: #41

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Eonfge avatar Eonfge commented on July 28, 2024

To have this as alternative to SDL1.2 would be nice. It might not work well with all applications but some older games might really benefit from this.

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Eonfge avatar Eonfge commented on July 28, 2024

I've implemented SDL 1.2 Compat in the first package;
flathub/com.zandronum.Zandronum#23

We should also look into a shared-module, but this is a nice start

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ssokolow avatar ssokolow commented on July 28, 2024

It might not work well with all applications but some older games might really benefit from this.

It's not guaranteed to be drop-in compatible, but the README lists a bunch of configuration options for situations like "using GPU scaling rather than actual monitor resolution changing breaks rendering".

We should also look into a shared-module, but this is a nice start

There is currently a shared-modules/SDL/sdl12-compat.json and I'm using it without issue for net.sourceforge.tomatoes.IHaveNoTomatoes.

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orowith2os avatar orowith2os commented on July 28, 2024

Done in 1b470b7

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