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masalinas avatar masalinas commented on August 28, 2024

Right now I tryed to resolve using this piece of code:

scatterplot.subscribe("pointOver", (point) => {
     // set the index hovered point
     this.pointHover = this.dataset[point];

     // get position of the hovered point
     this.pointPosition = scatterplot.getScreenPosition(point)

     // show the tooltip
     this.tooltip.nativeElement.style.visibility = 'visible';
     this.tooltip.nativeElement.style.position = 'absolute';
     this.tooltip.nativeElement.style.left = this.pointPosition[0] + 170 + "px";
     this.tooltip.nativeElement.style.top = this.pointPosition[1] + 10 + "px";
   }); 

   scatterplot.subscribe("pointOut", (point) => {
     // hide the tooltip
     this.tooltip.nativeElement.style.visibility = 'hidden';
   }); 

I have a problem positioning the tooltip as you see, setting this value for a particular resolution, so I have this problem. Exist other way to set the location of the tooltip relative to the canvas?

from regl-scatterplot.

flekschas avatar flekschas commented on August 28, 2024

Not sure what you mean with "tooltip for each point" but you can easily implement tooltips with your favorite UI library using scatterplot.subscribe('pointover', pointoverHandler);, scatterplot.subscribe('pointout', pointoutHandler);, and const [x, y] = scatterplot.getScreenPosition(pointIdx);

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flekschas avatar flekschas commented on August 28, 2024

The screen position is relative to canvas element. So depending on your setup you might need to do something like const { top, left } = scatterplot.get('canvas').getBoundingClientRect() and subtract the scroll offset from top and left.

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masalinas avatar masalinas commented on August 28, 2024

Ok fine, with your the piece of code: const { top, left } = scatterplot.get('canvas').getBoundingClientRect() I can recover this offset and apply it to my tooltip location for any resolution, thanks

from regl-scatterplot.

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