Comments (1)
This had been fixed for quite a while already.
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Related Issues (20)
- [sokol_imgui] Manage ImDrawCallback_ResetRenderState HOT 3
- [sokol_gfx] Array of struct uniform HOT 1
- WebGPU samples currently broken. HOT 1
- Regression: swapchains with depth (not depth/stencil) buffers currently broken in Metal. HOT 2
- [sokol_app] A call to GetIntegerv in _sapp_wgl_create_context leaves the stack corrupted HOT 8
- Sampling a depth texture using `SG_IMAGESAMPLETYPE_FLOAT` in order to copy it to the main framebuffer's depth buffer HOT 2
- Crash on validation error HOT 2
- sdhc + sokol_app.h: Uniform Arrays of smaller than vec4 type lead to validation errors or silently introduce buggy behaviour HOT 5
- Will you accept a PR that allows setting minimum width/height for resizable windows? HOT 3
- Apps showcase HOT 2
- Why isn't SOKOL_NO_ENTRY supported on android? Is it impossible or just not implemented yet? HOT 1
- How to fill the new sg_swapchain struct when using SDL2? HOT 1
- support arm64-v8a - INSTALL_FAILED_NO_MATCHING_ABIS HOT 4
- Load graphical dynamic libraries on demand with dlopen HOT 6
- sokol_gfx: warnings when compiling with mingw-w64 HOT 3
- sokol_app.h: request for show/hide/focus window functions HOT 1
- Request for Tagged Releases HOT 6
- README gives no indication of what this library does HOT 1
- [sokol_gfx] Any plans to support base vertex location? HOT 12
- error: expected '(' for function-style cast or type construction, while using SG_RANGE on MacOS using c++ HOT 6
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