Comments (3)
I found the solution to this.
Instead of checking the database on the current like state of an item and setting it on "isLiked" parameter, use the likeBuilder to render the appropriate "isLiked" widget based on the database value.
This will make sure that when the item is un-liked, the value is set to false in database, and when like again, the animation will happen as well!
from like_button.
the same as #51
from like_button.
And I think onTap
should return not return isLiked
, this should be !isLiked
.
from like_button.
Related Issues (20)
- Like Status resetting when scrolling away HOT 8
- Trigger on Tap without touch the icon HOT 2
- Not centered Icon when not using count HOT 1
- icon and text alignment HOT 1
- Only increment (add) button HOT 1
- Ontap working when build method called> HOT 1
- Can we start animation without onTap ? HOT 3
- onTap taking a long time to like HOT 1
- Enlarge clickable zone HOT 3
- Animate counting text on changed value HOT 2
- Disable input not possible HOT 1
- The package breaks when 2 requests are sent at a time HOT 4
- Use InkResponse instead of GestureDetector
- Count animation is not working when called from state. HOT 1
- 设置countPostion为bottom,count文本为0时,显示“赞”,点击按钮,更新后的count文本没有居中
- [Feature request] Cancel animation if tapped quickly
- [Discussions] HOT 1
- [Feature request] Support for pill shapes (wider buttons)
- Add item index support HOT 2
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from like_button.