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ksawerykarwacki avatar ksawerykarwacki commented on May 26, 2024 1

@flyingpie Great! If you need any help let me know as I'm heavy user of quaked conemu and I have a lot of edge cases like screens with different scaling in single config etc. As for now I'm closing this one as there is no more issues :)

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flyingpie avatar flyingpie commented on May 26, 2024

Hello @ksawerykarwacki! The latest version contains a tray icon, which removes the need to run a separate terminal. Let me know if that solves your problem!

image

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ksawerykarwacki avatar ksawerykarwacki commented on May 26, 2024

Now it works flawless, thanks! I may try to play with the code to keep original size of window and try to remove titlebar for full quake-like experience. Have you though about it?

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flyingpie avatar flyingpie commented on May 26, 2024

@ksawerykarwacki Great! I haven't, cause I like my terminal fullscreen, but feel free to mess around :). Are you not using the tabs, that appear in the titlebar?

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ksawerykarwacki avatar ksawerykarwacki commented on May 26, 2024

I just want to get rid of the minimize/maximize/close menu. I tried GWL_Style but without any results.

I forked your copy and added few things:

  • when process is not found it spawns the new one
  • size of the window is preserved
  • when switching to open window is forced to stay on top of other windows (another approach would require some kind of listener to hide when focus is lost otherwise it behaves strange)

I think it is not that bad as my first day with C# :)

I should probably add some configuration but at this point I'm not sure if it is still worth to pursue this or just refresh my long forgotten c++ and fork terminal itself. Do you plan to migrate this to native terminal code?

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flyingpie avatar flyingpie commented on May 26, 2024

@ksawerykarwacki I would, though I'd like to do it through the process of making a spec first so it'll ultimately get merged into the master repo. I also want to make it configurable and whatnot.

So this is originally meant as a quick-and-dirty workaround to get a Quake-style into Windows Terminal and do some prototyping of different features before trying out a native feature.

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