Comments (4)
from faudio.
This is a UE4 game... unless they modified the audio subsystem these asserts are probably benign. If FAudio is really crashing, thread backtraces would show a line in the FAudio source. Logs are going to be pretty useless other than to say that your PC doesn’t meet this game’s system requirements, which seems to be the main problem.
from faudio.
My mistake. It works with the XACT audio libraries and thus I figured it could use faudio.
from faudio.
Tested this locally and FAudio is holding up. The assert you see is actually a UE4 bug that may still exist now! They create a mastering voice that bases its channel count on the device info, but the X3DAudio calls are based on a hardcoded 6-channel environment. If they ran the engine against X3DAudioD1_7.dll, Microsoft's library would produce the exact same assertion failure.
You'll want to file an issue at the Proton repository to dig into this further, but the FAudio side seems to be doing well.
from faudio.
Related Issues (20)
- FFXIV Endwalker Benchmark no audio and crashes in xaudio2_7 on exit HOT 1
- Add support for (custom) HRTF HOT 3
- FAudio versions after 22.07 cause popping HOT 1
- Should we use an external library for the resampler and/or mixer? HOT 8
- Does this library support Android version? If supported, how to compile it? HOT 2
- Super Meat Boy makes ear shattering sound with faudio. HOT 7
- Spider-Man: Shattered Dimensions - dialogue audio doesn't play HOT 4
- Bool size in Darwin ppc ABI is 4-byte (Windows too?) HOT 8
- FAudio.h:723: error: wrong number of arguments specified for ‘deprecated’ attribute HOT 3
- Failure with audio device with 18 inputs: "OpenAudioDevice failed: Unsupported number of audio channels" HOT 3
- warning: expression result un used [-Wunused-value]
- Document graph dependency issues for DestroyVoice
- Segmentation Fault. HOT 1
- Playing VVVVVV on the Wii gives just noise HOT 4
- Running into a segmentation fault HOT 1
- Moorhuhn Director's Cut crashes inside FACTSoundBank_Prepare HOT 2
- SDL3 support HOT 12
- (Question) Implementing Spatial Audio HOT 2
- Windows tests don't compile (unknown type name ‘IXAudio27SourceVoice’)
- Assertion failed: !FAILED(hr) && "Failed to get default audio endpoint!" when there are no audio devices
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from faudio.