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Comments (8)

TrevorDorl avatar TrevorDorl commented on May 1, 2024

I think there's some big questions that need to be answered, like how font rendering is going to be done. Personally I would just use bitmapped fonts which would be relatively simple to implement.

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nado avatar nado commented on May 1, 2024

I agree with TrevorDorl, it is a pixelized world, so there is no inconvenient to make the fonts in the same theme.

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fokoepxg avatar fokoepxg commented on May 1, 2024

Can we implement chat to the terminal temporarily?
If so, I can add the server code in python is the same format as existing server code. I'm not too familiar with C, so I won't be able to add the client code. But on looking at the file, a quick hack could be.... Overload an unused key(e.g.. /) to initiate start of typing/stop of typing in main.c, implement a send chat/recv data func in client.c to send text/recv text to server which will broadcast it to clients

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LorenVS avatar LorenVS commented on May 1, 2024

I am ~80% of the way through a very simple pull request that will implement simple chatting using ftgl. I've never used opengl or ftgl before, so I'm sure it won't be perfect. Currently it allows every player to send messages and they display properly, on other clients, I just need to fix positioning and add some sort of message "decay" over time. Unfortunately, I'm in the middle of finals and I'm supposed to be studying...

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fokoepxg avatar fokoepxg commented on May 1, 2024

Awesome..

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emilis avatar emilis commented on May 1, 2024

Until this is implemented, some of us are using #craft channel on FreeNode IRC.

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Aaron1011 avatar Aaron1011 commented on May 1, 2024

@fogleman: This has now been implemented, so this issue can be closed.

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emilis avatar emilis commented on May 1, 2024

Closing the issue since implemented.

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