Comments (2)
just one more word, why don't you just make the polyhedra triangular meshes
instead of polygonal meshes, such that this kind of error can be avoided.
Original comment by [email protected]
on 3 Nov 2011 at 2:16
from carve.
This is a way of representing a hole in a polygon. This can still arise if the
input meshes are triangular. However, triangulating the output mesh will remove
holes such as this.
Original comment by [email protected]
on 8 Nov 2011 at 5:12
- Changed state: Done
- Added labels: Type-Other, Priority-Low
- Removed labels: Type-Defect, Priority-Medium
from carve.
Related Issues (20)
- Patch for /include/carve/mesh_simplify.hpp
- carve 1.4.0 - error building with gcc4.4.6
- Patch for /lib/triangle_intersection.cpp
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