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Async level initialization about o21 HOT 3 CLOSED

fornever avatar fornever commented on September 16, 2024
Async level initialization

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Comments (3)

ettud avatar ettud commented on September 16, 2024

TODO[#47] is no longer available and the code has changed. We have let! level = Level.Load directory 1 2 during the game initialization. Do you suggest to make it a delayed async computation?

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ForNeVeR avatar ForNeVeR commented on September 16, 2024
  1. Anything that does network or disk IO should be asynchronous.
  2. Please wait for #68, that PR introduces a lot of async activities for content loading. There's no async execution mechanism for in-game mode, but we may discuss that after the PR is merged. I imagine something similar to the LoadingLoop (https://github.com/ForNeVeR/O21/blob/cc5c046af966cb09cddbcad6986efc63b42d378b/O21.Game/Loading/LoadingLoop.fs) in the main game.

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ForNeVeR avatar ForNeVeR commented on September 16, 2024

I think that the level initialization is already async right now.

When adding new level support, we'll load them all at once (that's just easier and shouldn't be a problem with our level count and memory requirements).

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