Comments (2)
*.DAT
— game level files, looking like that:
*.WAV
— various sound effects.
*.SCR
— BMP (verify if true; at least ImageGlass opens them) files with level backgrounds.
U95_BRIC.DLL
— a 16-bit DLL file with brick graphics in embedded resources.
U95_PIC.DLL
— enemy graphics.
U95.EXE
— main executable, some game graphics (UI, player sprite).
U95.HLP
— game help file. I was unable to open it so far, but for extra style points, we should
U95.MID
— well, a midi file, obviously.
16-bit PE files are openable by exescope.
from o21.
I have sorted everything into new issues. This is closed.
from o21.
Related Issues (20)
- Update game data storage scheme
- Dispose Fish textures
- Player sprite positioning HOT 1
- Player sprite animation and turning
- General approach to player and fish animation
- Proper player positioning in the level
- Proper player speed HOT 1
- Shot cooldown
- Preserve player direction even if player stops HOT 2
- Bullets: use a persistent collection instead of a simple array
- Bullet velocity
- Game field scale
- Main menu screen resize
- Music stops during resize HOT 2
- Screen width and height config HOT 18
- Command-line argument evolution
- Bonus support: player turning mechanic
- Disclaimer scene: migrate to the new scaling approach
- Refactor the camera-related code HOT 1
- Screenshots?
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from o21.