Comments (11)
I haven't managed to get FFMT to compile successfully yet with the latest framework version, going to need a bit more time to figure out all the changes I need to make. I'm hoping I'll have a version to test tomorrow!
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@shinnova would you mind releasing a new version with the newest framework (w our patch)?
@FridgeRacer Its fun that this rather shabby tool may still have some small use so I’d love to have releases with the newest framework.
When it comes to your first issue. I’ve used penumbra with title screen mods with no issues at all, so that’s rather strange.
Let’s see what shinnova answers. Hopefully she’ll have time to look into this today
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Thank you! New version coming later today I hope with all of those issues fixed
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Thanks so much! FFMT makes my life a lot easier
When it comes to your first issue. I’ve used penumbra with title screen mods with no issues at all, so that’s rather strange.
Indeed, I believe it's very hit or miss, maybe on a computer to computer basis? Recently even TitleEdit (the Dalamud plugin) doesn't get loaded early enough; I guess at least, since none of my custom titles get loaded on boot, thus makes me think something is up in that regard. Overall not a gameplay impact of course, but hey, it's weird
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I've managed to get it compiled now! @FridgeRacer could you test ffmt_testing.tar.gz and tell me how it goes?
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I've managed to get it compiled now! @FridgeRacer could you test ffmt_testing.tar.gz and tell me how it goes?
Of course! Just gave it a shot; after installing .NET Core 3.0.1, making a new config with FFMT's wizard and attempting to run the backup function, it gives me an SQLite related error: ffmt_error_23jan2023.txt
Thanks so much for working on this by the way!
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That thankfully was an easy fix. It should work with this version! ffmt_testing2.tar.gz
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The backup works now! But I'm getting the following error when trying to import a modpack. This occurs right after "Extracting data from [ttmp file]...":
One or more errors occurred. (Could not load file or assembly 'DotNetZip, Version=1.16.0.0, Culture=neutral, PublicKeyToken=6583c7c814667745'. The located assembly's manifest definition does not match the assembly reference. (0x80131040))
I tried two just to make sure, if you need any of the .ttmp2 files, I can upload one no problem.
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I've done limited testing with this latest version, which has given me some errors, but I am unsure if these are caused by my outdated test setup or something else. Sadly I'm out of time for tonight, so please consider this a nightly version.
ffmt_testing3.tar.gz
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Worked like a charm, @shinnova! :D
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Worked like a charm, @shinnova! :D
That’s fantastic! Good job @shinnova
I’ll close the ticket but we’ll see if the packaging scripts still work so we can put out a new, proper, release.
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Related Issues (20)
- Testing needed: Version 0.9.5 HOT 15
- [FEATURE] Per Modpack import configuration HOT 7
- Having a hard time understanding the download steps? HOT 4
- [FEATURE] Patch 5.4 Compatibility HOT 3
- Problem running on 5.4 HOT 5
- Having a hard time installing and setting up on Pop OS Linux HOT 10
- [ISSUE] AUR package update to 0.9.8-2 fails because of checksum HOT 2
- Mac: Certain mods makes game load black screen HOT 48
- [FEATURE] Patch 5.5 Compatibility HOT 2
- [FEATURE] Extend Modpack Creation functionality
- [FEATURE] Penumbra support
- [ISSUE] Bug, Maximum data size limit reached for DAT: 040000 HOT 35
- mac : mods freeze my game HOT 7
- [ISSUE] Blank line when installing modpack HOT 2
- [ISSUE] Defrag option broken
- Invalid Directory with Wizard HOT 8
- Lutris Steam version: Invalid game directory HOT 3
- Getting invalid ttmp file error HOT 6
- Where is the modlist.cfg? HOT 1
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