Comments (1)
This is because the WAD is in Doom 64 format (or maybe PSX format? The WAD has LIGHTS and LEAFS macros, which according to the wiki are PSX lumps). Probably we should detect and ignore such WADs.
from wadptr.
Related Issues (20)
- Can overflow SIDEDEFS limit when decompressing huge levels HOT 1
- Performance could be improved for very large maps
- Sidedef packing can produce a negative compression size (???)
- Upper and lower textures don't matter for one-sided linedefs
- The -o (output file) option seems to be broken
- Block lists should be written in order of decreasing size
- Support for extended limits HOT 3
- "Failed to open .wadptr-temp-000 for writing." HOT 8
- Option for default handling of IWADs
- Verbosity levels
- Failure on MULTIVERSE.WAD HOT 1
- Short blockmap lumps cause error exit
- Failure on Cryogenics.wad HOT 1
- Failure on DAEDALUS.WAD HOT 1
- WAD *increases* in size - Planisf2.wad HOT 3
- Failure on btsx_e1.wad HOT 5
- Failure on 32in24-16_v1.wad HOT 1
- Failure on EGYPT.WAD HOT 4
- Possible to re-enable packing for special lines? HOT 4
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from wadptr.