Comments (7)
Any progress on this? I noticed you have an active branch for the mute-toggle feature.
from iphone-inline-video.
Last week I started some work to do exactly that, but it's not finished yet and I don't remember how well it worked: https://github.com/bfred-it/iphone-inline-video/tree/mute-toggle-test
For now you'll just have to have to separate <video>
elements, one muted and the other one to replace it with
from iphone-inline-video.
At first thanks for your immediate reply! this was really helpfull!
For your workaround you mention with two <video>
elements, how they can be synchronized? As far i understand, say that we autoplay muted the one video, and with click on a sound button we trigger play for the other video on the first's currentTime. I'm on the right direction?
Also, actually do you have an estimation on that branch completion?
from iphone-inline-video.
Something like this:
//audioVideo.load() // not necessary, but may make the jump faster
mutedVideo.onclick = function () {
audioVideo.currentTime = mutedVideo.currentTime;
mutedVideo.pause();
audioVideo.play();
}
This is probably going to take a bit to actually start playing, but maybe you can jumpstart that with the first line.
Not sure about when I can look into that, it's unlikely to be done before the end of next week.
from iphone-inline-video.
+1 would love to see this feature added
from iphone-inline-video.
i think playing two videos simultaneously is not possible depending on the iOS version. I have also tried it and it worked on iOS9 but not on iOS10 Playing multiple videos side by side iOS #92
from iphone-inline-video.
I think i have found a possible work around on this problem. you can use this code
you should have a two videos. then a button to activate the function enable the 2nd video with sounds.
var video = document.getElementById("video_without_audio");
var myVideo = document.getElementById("video_with_audio");
function enableSound() {
myVideo.load();
myVideo.play();
myVideo.pause();
video.pause();
$("#video_without_audio").css("display", "none");
$("#video_with_audio").css("display", "block");
}
myVideo.addEventListener("canplay", function() {
// console.log(" canplay: before = " + myVideo.currentTime);
myVideo.currentTime = video.currentTime;
// console.log(" canplay: after = " + myVideo.currentTime);
if( myVideo.currentTime < 1 ) {
myVideo.play();
}
else {
setTimeout(checkStarted, 500);
}
}, false);
function checkStarted()
{
console.log("check started");
myVideo.play();
}
from iphone-inline-video.
Related Issues (20)
- Handle autoplay state and events correctly HOT 1
- Some properties don't work in fullscreen
- Test HOT 1
- Test
- Replace ಠ with IIV? HOT 5
- Some warnings/errors when installing with npm v5.0.3 HOT 1
- [iOS] Autoplay doesn't work with css prop display:none HOT 1
- Use the iphone-inline-video with vidoe. Js HOT 1
- Would this library work on non-webGL devices? HOT 3
- It doesn't work for in-app video HOT 1
- [Deprecation] 'HTMLVideoElement.webkitDisplayingFullscreen' is deprecated. Please use 'Document.fullscreenElement' instead. HOT 4
- option to force IIV to be used on iOS 11 when in low power mode HOT 1
- vpaid enabled ? HOT 1
- Error DOMException HOT 9
- Is there a way to do this on an iframe element instead of <video>? HOT 1
- Common and es modules HOT 2
- ios11.2.5
- video.pause is not a function. in Chrome device Mode with iPhone simulations only. (React) HOT 1
- Control bar not Hidden HOT 1
- React uses enableInlineVideo to cause the ios8 and 9 devices to play video abnormally HOT 1
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from iphone-inline-video.