Comments (2)
Same for textures too probably. Defaults to a white texture probably.
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Basic texture/rendering-model loading is now async.
Collision loaded is semi-async on the client, still needs to be async'd on the server.
There are still a few cases to account for as well.
from freneticgameengine.
Related Issues (16)
- SSR: De-dumbening
- Optional Clipping Lines for models
- Generate round models HOT 2
- Hyper quality but still efficient model LOD logic HOT 1
- Static World Mesh Property
- [Easy] PropertyHolder.GetFirstSubType
- Fix Audio Enforcer Engine
- DepShield encountered errors while building your project
- Generic-able Shader Logic
- Dumb Idea: Per-Object Shadow Hackery HOT 3
- Shadow excessiveness: Deferred limit reduction
- Fix Deferred mode point-light-without-shadows
- Improve Animation HOT 1
- 2D Engine: Way to not have shadows calculated at all for a light
- 2D Engine: Shadows layering HOT 1
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