Comments (4)
Good idea! For now, you can add them manually to the manifest, but I'll add the feature later.
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Marked as bug, because adding a resourcepack manually breaks pax.
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Ok, after testing again I realised pax doesn't break anymore with a resource pack, at least not when I'm testing.
If it does for you, try updating to the newest version first, if that still doesn't help, tell me about what commands are causing a crash for you.
The act of adding a resource pack with ./pax add
would complicate things a bit, I'm gonna think about how to manage them a bit longer.
./pax upgrade
should also work with resource packs.
from pax.
I was exporting my modpack with the resource pack in the manifest with no problem, even on the older version of Pax. But, thanks for the info!
Running ./pax add
also for resource pack could be confusing. Hard to tell how to make it. Take your time with it!
Oh, that's great.
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Related Issues (20)
- Support Modrinth HOT 3
- allow selecting multiple items from search results
- Argument Parsing in Pax.nim becoming quite messy HOT 1
- Cannot define Forge Version HOT 2
- CF Modpacks sometimes don't have a version
- Implement -v/--version flag to check pax version. HOT 1
- Server Genarator HOT 2
- Updating can sometimes break the modpack HOT 1
- Error when running `./pax ls` or `upgrade` HOT 4
- Issue | web request errors HOT 1
- Allowing custom pax working dir and folder names HOT 1
- CfApi slug not found HOT 2
- export 95 mods only creates 4kb file HOT 1
- `pax upgrade` hangs on Windows due to improper cache path HOT 1
- Pinning a mod prints an incorrect statement
- One of the addon files of file ids was not found
- Github action doesn't set correct Minecraft versions. HOT 3
- Is there support for MacOS? HOT 2
- Add support for quilt HOT 3
- `./pax upgrade` throws an error most of the time HOT 1
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