Ryan Lay's Projects
fov demo with masking based on tutorial followed
Tutorials files for LibNoise.Unity
The Random Island Generator being developed for use in The Rogue Sea.
Template executable to show the ability of the physics solution developed. Use as a starting point for physics based game and simulation development
implementation of ongoing youtube tutorial
Procedural Landmass Generation in Unity
snooker sim made using my physics simulation solution developed for my dissertation. Written in C++ with OpenGL and GXBase
JavaScript 3D library.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering
Sample apps built using the Xamarin.Forms framework