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SijmenHuizenga avatar SijmenHuizenga commented on July 23, 2024 2

We concluded that creating a 4-wheel torque dynamic model is quite a lot of work compared to the gains. We also suspect that some teams run their algorithms that calculate individual wheel torques based on targeted speed and direction separate from their autonomous systems, maybe even on embedded system. It therefore could be a lot of work for teams to move this code to be part of their simulated autonomous systems.

Because of all this uncertainty we have decided to hold this task for now.

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davidoort avatar davidoort commented on July 23, 2024

One of the things I would add to this investigation is to switch the current vehicle model from combustion (geared) to electric.

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davidoort avatar davidoort commented on July 23, 2024

The Unreal Engine repository contains (as a third party library) the code for PhysX vehicles that was developed by Nvidia. Airsim simply interacts with the PhysXCar API in these files, which have configurable parameters exposed in the uassets files here

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