Comments (1)
https://github.com/FyroxEngine/Fyrox/actions/runs/8861615015
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Related Issues (20)
- Editor crash when saving terrain HOT 1
- Mixamo mesh import issue HOT 2
- Fyrox-Sound glitchy sounds on Android HOT 2
- Bug found - Clicking in asset browser deleted some files and duplicated the data folder 180+ times until I Ctrl+C the editor process. HOT 2
- thread 'main' panicked HOT 25
- No Texture field in the Inspector HOT 7
- Unsound implementation of `transmute_vec_as_bytes` in `fyrox-core` HOT 5
- `CI / Clippy CI (push) Failing after 1m` on main branch HOT 2
- Editor immediately exits with the exit code 101 and a warning HOT 10
- could this support 3d format like pmx and vmd motion format? HOT 1
- Add gizmos for shape editing for collider shapes HOT 1
- Is it not possible to add seamless script adding like in Unity and Unreal? Is it a Rust limitation?
- Sphere look like cube in play mode
- CI uses `actions/setup-java@v3`, which uses a `deprecated` version of `Node.js` HOT 2
- Replace With node type inspector does not update to match type
- Create a resource folder seperately from the editor and engine folder
- Upgrading the version to nightly causes infinite reloading HOT 2
- Using sccache to avoid compiling each time HOT 6
- apk crashes on load HOT 2
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