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Uchuujin01 avatar Uchuujin01 commented on August 20, 2024

I'm not sure what are you talking about. What doesn't work exactly? The project is in stable stage, every bank can be compiled without errors. I think you need more time to figure out what's changed and how the project works, maybe?
Be sure, I compiled and tested all banks as sound mods - everything works fine

is it possible to use the older fmod version 1.10.17 ? because that one worked perfectly except that 1 or 2 engine sounds are missing

No, it is impossible, but, be sure, this 2.00.09 version works fine too. We can hear it in game, for example

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RadonSound avatar RadonSound commented on August 20, 2024

im sorry for some misunderstanding,
The main problem i have is, when i for example turn the Gunfire Volume in game to 0 i still hear gunfires and the same thing is with "Music Volume in Menu" and "Music and Internet Radio Volume" in game.
The next thing is when i add some costum hangar themes like in the previous version 1.10.17 , i can hear the costum theme in game ( with the circumstances from the first problem ) but i dont have the default battle music in game or the Win and Lose themes anymore like in the previous version.
I tried the 1.10.17 version out and these problems are gone (except the missing engine sound) . im not sure what i am doing wrong here

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RadonSound avatar RadonSound commented on August 20, 2024

ok.. i just noticed why the 1.10.17 version doesnt work anymore =D
well then..i guess to take some more time for the new project

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Uchuujin01 avatar Uchuujin01 commented on August 20, 2024

Just a tip: if you don't hear something, for example music, try to find out in what bank it is placed. Then, ensure you placed this bank in mod/ folder. And event contains the sound asset (music events are empty by default).

Gun fie can be heard because of the reverb bus, maybe. I'm unable to repeat your problem with volumes for now (

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