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Uchuujin01 avatar Uchuujin01 commented on July 20, 2024 1

Yes, you got it right )

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Uchuujin01 avatar Uchuujin01 commented on July 20, 2024

Hello! Unfortunately. it is not possible to do it in this way. Because player's sound events are much "heavier" then "_ai" sound events. When you get all the vehicles on the map with player's engines, game become unstable, due to memory overload. We must avoid of that situations. So, we must do some noticable amount of work on unique "_ai" engines sound events.

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Uchuujin01 avatar Uchuujin01 commented on July 20, 2024

Now we have 8 types of "_ai" engines sound events. Player's engine sounds have about 26 sound events. It is a very huge amount of memory, for 32-64 players on map.

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Gentlespie avatar Gentlespie commented on July 20, 2024

What if, you make AI sounds like engine_t34_ai or engine_su100_ai, and you copy paste the existing "8 types". For example you create the engine_t34_ai and you copy the "engine_tank_ai_middle" parameters to it? That way there will be ways for modders to make their own separate AI sounds (if you can't understand what i said because im bad at explaining i could try to explain it in another way). That way they wont be as heavy as the real player sounds and it will be easier to mod then :)

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Uchuujin01 avatar Uchuujin01 commented on July 20, 2024

As I wrote already, it will not work, now we have not enought RAM for such engine sound events diversity. Game will work sometimes, and sometimes not. It will became unstable. So, we must prepare the game for such significant changes.

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Gentlespie avatar Gentlespie commented on July 20, 2024

Aaaah, i see, it then needs a whole game engine change (like from current Dagor 5.0 to Dagor 6.0) thanks for clarification!

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Uchuujin01 avatar Uchuujin01 commented on July 20, 2024

It need not such big changes, but some significant work. In out plans to do this, but not asap.

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Gentlespie avatar Gentlespie commented on July 20, 2024

I've also been digging around the files (namely sound_studio.blk) and noticed that the tank engines have "lod" that limits them to 4 sounds at 200m, does that parameter mean 4 engine sounds max near you or is it something else? It's also there for plane engines where its 6 engines at 3000m.

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