Comments (6)
"Here's a video of the rocket launch sound from the cockpit https://youtu.be/hsNJW73VmEw It pretty much just muffles the external sound instead of using a unique event for it." - thank you, got it now. Agree, it definitely needs a new interior sound event, will do.
"Another question now that 2.0 is out, when will the files be updated for us to use?" - Please, look at this topic: #45
from fmod_studio_warthunder_for_modders.
Hello!
I got it about ESS, I think we'll add it, thanks )
Exterior shell ejects will be added in the nearest update. It was done in more simple way than you described, but, I'll improve it with time.
"Next, it would be nice if the rocket/ATGM launch sound from cockpit would have its own proper sound instead of what it uses right now." - please, could you explain what do you mean? Mayde you can send an example videos?
Regarding about aircraft cannons sound issues, yes, you right, it is already in work.
"Lastly, it would be good if there was a separation between HE, HEAT, AP, etc. from all other generic explosion sounds." - now it is implemented for tank hit sounds only. I think we'll rework explosions in the future.
"PS: Thanks for implementing unique AI sounds that I have suggested a while ago, I knew it would happen sometime ;)" - glad that you suggested it, thank you ) There are many people waiting for this feature.
Thank you for suggestions!
from fmod_studio_warthunder_for_modders.
Hello,
Here's a video of the rocket launch sound from the cockpit https://youtu.be/hsNJW73VmEw It pretty much just muffles the external sound instead of using a unique event for it.
Another question now that 2.0 is out, when will the files be updated for us to use?
from fmod_studio_warthunder_for_modders.
Hello again,
This time I have another suggestion that might have been already suggested but I'm not sure about that. Since you guys did some amazing exterior gun sounds but most players always shoot from the interior, I feel like we don't really get to hear them that much. Would there be a way to combine interior and exterior sounds in 1 event by having a slider from 0 to 1 (0 being exterior, 1 being interior), that way whenever we leave the gun sight we can hear the actual exterior sound on the correct moment. I realise this might be a bit CPU heavy but since you managed to put in AI engines + more than 100 events at least playing at once, it shouldn't be an issue to make this work :)
Here's a video of what I mean: https://youtu.be/gsd5RthKg2E
PS: I will keep this thread open for any future suggestions I make.
from fmod_studio_warthunder_for_modders.
Hello! I think, maybe it is better to rework interior shot sounds a bit... But it is an interesting notion, I'll keep it in mind, thank you )
from fmod_studio_warthunder_for_modders.
Hello, here i come with another suggestion. I've still noticed that the 9P157 (Khrizantema) uses the StuG engine sound (engine_stug40) while it has the exact same engine as the BMP-3 which uses the proper BMP sound (engine_pt76). Could it be possible for it to be changed to match the engine and sound more with BMP's?
from fmod_studio_warthunder_for_modders.
Related Issues (20)
- Create mod/ Lack of crew reaction to individual events HOT 4
- New actual sound assets in “Alpha strike” update HOT 1
- action_01 I would like to know the music used in the event. HOT 2
- How to?
- How does "crew_dialogs_ground_new" affect mod compatibility HOT 1
- help me~ I need a bank HOT 4
- Discord
- Sound suggestion - Rank related music switches HOT 3
- Benelux sound events in Hangar HOT 3
- Seek and Destroy mod folder recognition problem. HOT 3
- hello how do i solve this? HOT 1
- More info about current issue with all sound mods HOT 7
- Changing Tank Crew radio static? HOT 1
- Missing assets HOT 1
- Killscene effects not working HOT 1
- Incorrect gun sound assets. HOT 2
- (2.37)missing the build file folder HOT 5
- Why can't I build the ‘’aircraft_gui‘’ file? HOT 2
- How to modify the sound of missile flight? HOT 1
- Звуки СПО
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