Comments (4)
Hello,
Thank you for your report. Please try again. It should now work. If not, please let me know.
Thank you for your patience.
Patrick,
gameDNA Ltd
from gamednainstaller.
Hello,
Thank you for your report. Please try again. It should now work. If not, please let me know.
Thank you for your patience.
Patrick,
gameDNA Ltd
Hello,
Thank you for your report. Please try again. It should now work. If not, please let me know.
Thank you for your patience.
Patrick,
gameDNA Ltd
I have a similiar problem.
Did you solve it?
Please let me know~
Version: MacBook Pro 2018, MacOS Mojave, Unreal 4.20.3, XCode 10.0,
Jdk-10.0.2_osx64_bin.dmg
gameDNA installer Current version:** 1.4.0
Universal Mobile Ads 2.7.0
Copying file from /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/FixedFiles/IOS/AdColony/AdColonyAppOptions.h to /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/IOS/AdColony/AdColony-iOS-SDK-3-3.3.4/AdColony.framework/Headers/AdColonyAppOptions.h
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Finished!
Making embedded framework AdColony.embeddedframework.zip
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--> 2%...
--> 3%...
--> 4%...
--> 5%...
--> 6%...
--> 7%...
--> 8%...
--> 9%...
--> 10%...
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Finished!
==================================================
Library AdColony IOS SDK installed successfully!
Processing library: AdColony IOS Adapter
Downloading file: download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip
System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: Error while sending TLS Alert (Fatal:InternalError): System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.WebConnection.EndWrite (System.Net.HttpWebRequest request, Boolean throwOnError, IAsyncResult result) [0x00000] in :0
at System.Net.WebConnectionStream+c__AnonStorey1.<>m__0 (IAsyncResult r) [0x00000] in :0
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0
at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in :0
at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in :0
Problem with connection to the SDK provider server: https://bintray.com/google/mobile-ads-adapters-ios/download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip
Try again later.
Plugin installation error
Plugins list refreshed successfully
from gamednainstaller.
When using the installer it seems to always fail fetching AdColony IOS Adapter. A socket exception is thrown.
If there is a work around or something that could be done to bypass this issue that would be appreciated.
Processing library: AdColony IOS Adapter Downloading file: download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: Error while sending TLS Alert (Fatal:InternalError): System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.WebConnection.EndWrite (System.Net.HttpWebRequest request, Boolean throwOnError, IAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.WebConnectionStream+<SetHeadersAsync>c__AnonStorey1.<>m__0 (IAsyncResult r) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in <filename unknown>:0 Problem with connection to the SDK provider server: https://bintray.com/google/mobile-ads-adapters-ios/download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip Try again later. Plugin installation error Plugins list refreshed successfully
Version information
macOS Version: 10.13.6
Xcode Version: 9.4.1
Unreal Engine: 4.20.1
Universal Mobile Ads: 2.7.0
gameDNAInstaller: 1.4.0
I have a similiar problem.
Did you solve it?
Please let me know~
Version: MacBook Pro 2018, MacOS Mojave, Unreal 4.20.3, XCode 10.0,
Jdk-10.0.2_osx64_bin.dmg
gameDNA installer Current version:** 1.4.0
Universal Mobile Ads 2.7.0
Copying file from /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/FixedFiles/IOS/AdColony/AdColonyAppOptions.h to /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/IOS/AdColony/AdColony-iOS-SDK-3-3.3.4/AdColony.framework/Headers/AdColonyAppOptions.h
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--> 100%...
Finished!
Making embedded framework AdColony.embeddedframework.zip
--> 1%...
--> 2%...
--> 3%...
--> 4%...
--> 5%...
--> 6%...
--> 7%...
--> 8%...
--> 9%...
--> 10%...
--> 11%...
--> 12%...
--> 100%...
Finished!
==================================================
Library AdColony IOS SDK installed successfully!
Processing library: AdColony IOS Adapter
Downloading file: download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip
System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: Error while sending TLS Alert (Fatal:InternalError): System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.WebConnection.EndWrite (System.Net.HttpWebRequest request, Boolean throwOnError, IAsyncResult result) [0x00000] in :0
at System.Net.WebConnectionStream+c__AnonStorey1.<>m__0 (IAsyncResult r) [0x00000] in :0
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0
at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in :0
at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in :0
Problem with connection to the SDK provider server: https://bintray.com/google/mobile-ads-adapters-ios/download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip
Try again later.
Plugin installation error
Plugins list refreshed successfully
from gamednainstaller.
Hello,
we were trying to reproduce this issue a very long time but it has been always working on our test machines what was very weird and hard. Finally, we have an idea what may be wrong. Probably this is not a problem with plugin itself but with outdated mono version on your Mac.
Could you please run Terminal and execute command "mono --version"? What version do you have? We have version 5.16.0 and it accepts all incoming certificates correctly. If you have older mono could you please update to the 5.16.0 version? How to install mono on macOS you can find there: https://www.mono-project.com/docs/getting-started/install/mac/
Please let us know if it works for you.
Thank you for your patience.
Patrick,
gameDNA Ltd
from gamednainstaller.
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