Comments (4)
Thanks. Note that for small fixes like these, you don't have to open an issue or give so much details. The code in the PR speaks for itself.
from godot-2d-space-game.
Thanks for the instant reply @NathanLovato, I'll keep that it mind. Many more PRs to come from my side 😄
PS: Is this PR worthy of a hacktober-accepted tag please? 😅
from godot-2d-space-game.
Sure, I added the tag. Final note: you can write Closes #59
in your commit message or PR description to close the corresponding issue upon merging.
from godot-2d-space-game.
Okay, I'll remember that. This was my first PR ever. Thanks a lot.
from godot-2d-space-game.
Related Issues (20)
- Animate the ore going from the UI to the station when unloading
- Enemies don't react to being shot from afar HOT 2
- Refactor Minimap to remove coupling with the Ship, Asteroids...
- Infinite map generation HOT 1
- Pirate ships not removed from minimap when dead
- When asteroid auras overlap, wrong asteroid is removed when mined out HOT 1
- Multiplayer HOT 1
- Space warp HOT 1
- Once docked, make the ship rotate with the dockable HOT 5
- Add possibility to change the controls
- Fix game crashes on startup HOT 2
- 3d verson? HOT 7
- Refactor world generation
- LayeredWorld.gd has unreliable planet retention and spawning issues HOT 1
- Lower the initial difficulty: Pirates are too OP HOT 2
- space-game/projects
- Minor improvements for Controller Support
- Link off main page to Contributor guidelines is a 404 HOT 1
- Porting in Godot 4 HOT 2
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