Comments (11)
godotengine/godot#70572 does help, thanks!
from godot-4-3d-third-person-controller.
It is caused by trying to travel to a state play_idle
that does not exist in bee_root.gd
.
I will consider changing state machine to throw a clear error when trying to travel to a non-existent state later.
from godot-4-3d-third-person-controller.
Thanks, it does solve this one error, and a more precise error message would be great. Animation tree state changes still don´t work in the game, but I'll see if it can be fixed.
from godot-4-3d-third-person-controller.
After some fiddling, I'm unsure if it's an issue on our side or if there's an issue on Godot's side. The animation state machine graph we've used so far, with simple transitions using default properties, doesn't work anymore: AnimationNodeStateMachinePlayback.travel() doesn't seem to manage to travel to various states, and aside from setting some states to auto-advance, I couldn't get the others to work properly.
If anyone has an idea or time to look into it, help would be much appreciated.
from godot-4-3d-third-person-controller.
Maybe related godotengine/godot#70536 (comment)
from godot-4-3d-third-person-controller.
It seems like it, thanks much @TokageItLab!
from godot-4-3d-third-person-controller.
@NathanLovato Looking into this. You wouldn't happen to have any examples of this would you? I have one MRP, but it seems to indicate issues with the _process_graph
rather than the transitions, which I can't seem to replicate.
from godot-4-3d-third-person-controller.
Okay I sent godotengine/godot#70576 for path checking.
Also I sent godotengine/godot#70572 to fix a bug which is StateMachine's fading doesn't finish correctly, please can you check it? It would be helpful to know if it will make your project correct.
from godot-4-3d-third-person-controller.
@TokageItLab I'll build with your PR and test now
@SaracenOne If Tokage's fix doesn't solve the issue I'll make an MRP for you
from godot-4-3d-third-person-controller.
Mostly fixed in 8353148
Only the beetle's animation tree doesn't work. @gtibo would you be able to fix or remake the beetle's anim tree? Godot 4 is getting to release candidate now, it should be relatively stable at this point.
from godot-4-3d-third-person-controller.
Fixed in latest RC
from godot-4-3d-third-person-controller.
Related Issues (20)
- Replace CSG mesh with SurfaceTool for grenade path preview
- [Tracker] Improvements and fixes to improve the demo HOT 2
- Missing textures in Linux CI export HOT 3
- Add dedicated sound effects
- Various load errors due to missing files HOT 1
- Project fails to run in 4.0.2 HOT 2
- Camera rotation speed is effected by framerate.
- Update to latest version of Godot 4 HOT 8
- Pressing "Esc" twice, pauses the game but doesn't show any menu
- Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- HitBox/HurtBox
- `res://Enemies/smoke_puff/smoke_ball.tres` sometimes fails parsing, and invalid UID warning spam
- Player's `heart_core_mat.tres` `emission_energy_multiplier` changes value every time the main scene is saved HOT 1
- Trying to assign value of type 'MeshInstance3D' to a variable of type 'RigidBody3D'. HOT 1
- Misspelling in JumpingPad.gd Script
- Parser Error: Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- Follow Camera Implementation Preferences HOT 1
- Working for mac
- Extract photo mode to an addon
- Set all objects to use default layers and masks
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-4-3d-third-person-controller.