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NathanLovato avatar NathanLovato commented on May 31, 2024

I would have two questions to better understand the issue:

  1. This project would be to provide a compiled version of the framework, written in Rust, using Godot's GDNative, for performances?
  2. You would re-implement the framework in Rust and provide it as an alternative to this GDScript version?

It is more difficult for users to work with GDNative than GDScript, so this project would have to be in a separate repository. That way, people who need little performances can benefit from the ease of use of GDScript, and those who need more performances can use GDNative.

Also note we have a lot of projects, so we would not have time to maintain the Rust version at GDQuest. But if you would like to implement it, it's most welcome!

from godot-steering-ai-framework.

Burnsedia avatar Burnsedia commented on May 31, 2024

Both, I have already began working on the Rust version

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Burnsedia avatar Burnsedia commented on May 31, 2024

Some people prefer c# so, nuget package anyone

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Burnsedia avatar Burnsedia commented on May 31, 2024

I am working on the Rust Bindings and I am using them in my game, memory used has been cut in half

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