Comments (2)
Nuklear in Dagon is loaded dynamically using BindBC loader. Dagon uses bindbc-nuklear binding, which includes a CMake configuration to compile it as a shared library. Also Dagon uses a specific version of Nuklear, so I recommend to use that of the extension's source tree rather than from Nuklear's main repository.
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I've added an instruction on building Nuklear with CMake. Also I've fixed its configuration so that the library can be installed with make install
as usual.
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Related Issues (20)
- Vulkan support HOT 9
- stb fails to link under linux HOT 2
- Texture system redesign HOT 1
- OpenGL error 1282: GL_INVALID_OPERATION HOT 3
- Crash when loading obj file with quads HOT 2
- Getting Started steps fails with linking errors on __stdio_common_vfprintf, __chkstk, and __stdio_common_vswprintf HOT 6
- Newton 4
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- GLSL Error - Different sampler types for same sample texture unit in fragment shader. HOT 6
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- KTX support HOT 1
- Dagon doesn't catch a mouse in wayland. HOT 3
- Update Newton binding
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