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LookDev transfer Error about core HOT 8 CLOSED

getavalon avatar getavalon commented on August 11, 2024
LookDev transfer Error

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Comments (8)

mottosso avatar mottosso commented on August 11, 2024

Thanks @CalleHalldin, having a look at this tomorrow morning. Make sure the steps to reproduce does reproduce the problem, that way it'll be much quicker to fix.

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mottosso avatar mottosso commented on August 11, 2024

Sorry I haven't gotten into this yet.

@LegacyID1991, you might be able to dive into this. The problem must be somewhere in the loader for this family, see here.

I would start printing things, and see if you can pinpoint where in the loader the problem occurs. Likely in the maya.apply_shaders function. If you print the relationships variable, it'll give you a dictionary. You can use that dictionary to manually call apply_shaders and debug from there.

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mottosso avatar mottosso commented on August 11, 2024

@LegacyID1991 Did you have a look at this? If not, let me know here so I know whether I should look at it.

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LegacyID1991 avatar LegacyID1991 commented on August 11, 2024

I am sorry to say that I have been so slammed with other work duties that I haven't gotten to this one yet.

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mottosso avatar mottosso commented on August 11, 2024

That's ok, I just need to know whether I should look into it so we don't work on it at the same time. Would you like me to take over?

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LegacyID1991 avatar LegacyID1991 commented on August 11, 2024

go right ahead.
😄

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mottosso avatar mottosso commented on August 11, 2024

Ok, I've found the problem.

The problem is that it assigns to meshes based on the name of the shader group, but if the shader group has the same name in both look dev publishes, such as blinn1SG, the it gets confused and assigns the wrong one.

Putting together a fix now.

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mottosso avatar mottosso commented on August 11, 2024

Fixed, @LegacyID1991 is updating the pipeline shortly.

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