Comments (2)
In what context are you using the component (in world on actor or statically allocated?). What is triggering the on fail in the first place? Example of calling connect again after fail in your example that reproduces this bug?
Note to self:
- Crash references https://github.com/getnamo/SocketIOClient-Unreal/blob/master/Source/SocketIOClient/Private/SocketIOClientComponent.cpp#L195
- Failure of
this
in on fail callback context? Does this callback get called on game thread?
from socketioclient-unreal.
I am using a component on an actor in world, with a reconnect count set to 2. Then, I directly invoke the connect method of the component with an incorrect URL until the OnFail event is triggered. I'm not quite sure if these callbacks occur on the game thread.
from socketioclient-unreal.
Related Issues (20)
- UE 5.3 cross-compiling for Linux - Asio std::result_of compilation error
- Not working at all in 5.3.... HOT 1
- Inclusion with build file for 5.3? HOT 3
- Unable to build for MacOS 14 (Sonova) Unreal Engine 5.2 HOT 1
- Plugin 'SocketIOClient' failed to load because module 'SocketIOClient' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. HOT 5
- why i cant receive message? HOT 1
- windows compilation issue:Fatal Error! HOT 3
- UE5.3.2 packaging error HOT 1
- UE5.3.2 packaging error on windows platform HOT 2
- std::basic_string or pthread, crash occurring in iOS Distribution
- ASIO library version conflict with Unreal 5.3 HOT 4
- Events not triggering after disconnect-connect. HOT 1
- How to implement Emit method to support MessageList? HOT 8
- Can you authorize me to use your network plugin in my plugin submission to the Unreal Marketplace? HOT 2
- Fatal error: [File:./Runtime/Core/Private/HAL/MallocBinned2.cpp] [Line: 1438] (Attempt to realloc an unrecognized block) UE 5.3.2 HOT 3
- Beautiful plugin. And thanks again for your fantastic explanation of the MIT license too, friend! HOT 1
- LogScript: Warning: Infinite script recursion (120 calls) detected - see log for stack trace InvitationSocket_C /Game/OCTOC/Maps/UEDPIE_0_Map_OCTOC_Components.Map_OCTOC_Components:PersistentLevel.InvitationSocket_C_1 Function /Game/OCTOC/Blueprints/InvitationMultiplayer/InvitationSocket.InvitationSocket_C:ExecuteUbergraph_InvitationSocket:0000
- 找不到组件? HOT 1
- Unable to build in UE5.3.2(Linux) HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from socketioclient-unreal.