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Implement resource handle management about gfx HOT 3 CLOSED

gfx-rs avatar gfx-rs commented on September 13, 2024
Implement resource handle management

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Comments (3)

brendanzab avatar brendanzab commented on September 13, 2024

This sounds cool!

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photex avatar photex commented on September 13, 2024

Just so I'm sure, Manager here is the analogue to EngineData in my prototype?

@kvark do you recall off the top of your head your suggestion for your suggested improvement to the Handle again? (I sorta wish gitter had search so I could more easily locate that bit of conversation)

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kvark avatar kvark commented on September 13, 2024

@photex Yeah, I propose the name handle::Manager instead of EngineData.

My suggestion was to have the highest generation reserved for a "zombie" generation. In the remove() function we could first increment the generation, then only do swap_remove() if the current generation hasn't reached the zombie state.

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