Comments (1)
I think we may be able to use initWithBytesNoCopy
to lower the cost for strings that are guaranteed to be alive as long as the NSString
is, such as string literals.
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Related Issues (20)
- Derive PartialEq on MTlScissorRect
- Naming conventions HOT 5
- [MTLIGRenderPipelineState setLabel:]: unrecognized selector sent to instance
- fatal assert when calling ArgumentDescriptor::set_access HOT 2
- Document function availability on platforms
- Publishing new version HOT 2
- Debug groups and signposts on render passes
- `MTLPixelFormat` and related enumeration types are unsound? HOT 1
- Don't use auto-release pool in string-related methods
- Using metal-cpp for auto-generating bindings HOT 2
- Investigate use of objc_retainAutoreleasedReturnValue HOT 6
- Make auto-release pools visible HOT 1
- Different behaviour using Metal with Swift in Xcode vs Rust HOT 2
- Incorrect buffer value in compute example HOT 2
- Export MTLAccelerationStructure
- computation performs slower than cpu version in benchmark HOT 3
- Including `metal-rs` on `cargo.toml` results in a compile error due to `cocoa` HOT 1
- trouble with xcode shader debugger locating source code HOT 1
- Question about mesh shaders HOT 3
- Updating version on crates.io HOT 3
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