Giter Site home page Giter Site logo

Comments (2)

cwfitzgerald avatar cwfitzgerald commented on June 9, 2024 2

Additionally, the WebGL limits for texture size are so low (2k), that it's very common to crash when creating a surface because people have 1440p/4k monitors regularly. The only way to really use downlevel_defaults_webgl2 is with .with_resolution(adapter.limits()) so that the texture size limits are actually large enough.

from wgpu.

Wumpf avatar Wumpf commented on June 9, 2024

I understand why that would be move convenient, but with wgpu being a WebGPU (with benefits) abstraction first I think it makes a lot of sense that any backend that is not fully compilant with WebGPU is opt-in.
If the DeviceDescriptor would use the downlevel webgl features it would mean that by default you get a device that doesn't work with WebGPU limits which is much more confusing for what I regard as the much more common usecase.
The rationale for the different defaults that you can pick from (!) for Limits is further detailed here: the "true default" (Default::default) is defined as the WebGPU guaranteed set of features.

from wgpu.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.