Comments (2)
First, running the maze and code demos in Chrome using the local file://
protocols won't work due to a security restriction in Chrome. Firefox will run
these demos fine on file://, and Chrome will happily run the RTL demo and
test/playground.html app. However, what you describe is something else
entirely, you are getting a fatal JavaScript error even before it gets to the
point where security would shut it down.
In your case, the conflict in blockly_compressed.js is almost certainly what's
killing the system. You chose 'p' (postpone) when resolving the conflict,
meaning the conflict was not resolved and you are running the new version of
the demo with the old version of Blockly. That would certainly be a recipe for
generating a fatal error. Update again and choose 'tc' (theirs-conflict) to
update to the latest version of that file.
Original comment by [email protected]
on 9 Jun 2012 at 6:05
- Changed state: Invalid
from blockly.
Thank you for the quick reply/response!
I Checked out revision 229.
Blockly and the goal are not on the map on Fx 13 nor on GC 19.
Please see video and screen shots.
http://youtu.be/tBLTYG5BEOE
Original comment by [email protected]
on 10 Jun 2012 at 11:07
Attachments:
- [GC19_Screenshot at 2012-06-10 13:53:55.png](https://storage.googleapis.com/google-code-attachments/blockly/issue-20/comment-2/GC19_Screenshot at 2012-06-10 13:53:55.png)
- [Fx13Screenshot at 2012-06-10 13:53:34.png](https://storage.googleapis.com/google-code-attachments/blockly/issue-20/comment-2/Fx13Screenshot at 2012-06-10 13:53:34.png)
from blockly.
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