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GLScene

GLScene is a graphics engine based on OpenGL and VCL components for Delphi & C++ Builder. It provides the class library and tools for rendering 3D scenes with spatial objects, free forms and virtual smart actors.
Additional components are being developed for meshing, gridding, lacing with shaders, audio and physics applications

GLS Team

glscene's Projects

chatgptwizard icon chatgptwizard

A ChatGPT + WriteSonic + YouChat plug-in for Embarcadero RAD Studio IDE 10.1 and later versions.

delphi-opencv icon delphi-opencv

Project Delphi-OpenCV. Translation of OpenCV library header files in Delphi

delphiopenai icon delphiopenai

OpenAI API client for Delphi. Use ChatGPT, DALL-E and other products.

glscene icon glscene

GLScene is a graphics engine based on OpenGL with VCL components for Delphi & C++ Builder.

graphics32 icon graphics32

Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.

gxscene icon gxscene

GXScene is a graphics engine based on FMX components for Delphi & C++ Builder.

lzscene icon lzscene

LZScene is a graphic engine based on OpenGL and LCL components for Lazarus

nehe_opengl-rad icon nehe_opengl-rad

OpenGL NeHe Lessons. Includes examples for C++Builder RAD Studio for Win32/Win64 platforms.

neural-api icon neural-api

CAI NEURAL API - Pascal based deep learning neural network API optimized for AVX, AVX2 and AVX512 instruction sets plus OpenCL capable devices including AMD, Intel and NVIDIA.

newton-dynamics icon newton-dynamics

Newton Dynamics is an integrated solution for real time simulation of physics environments.

pasgltf icon pasgltf

An Object-Pascal-native GLTF 2.0 low-level-data loader and writer for GLTF and GLB files

pasvulkan icon pasvulkan

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

sdl icon sdl

Simple Directmedia Layer

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