Comments (5)
For whatever reason, driver upgrade didn't fix the problem on Firefox but it worked on Chrome. 🤷
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Is it enough to specify a minimum browser version for each browser or does the OS matter?
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We could always link to https://get.webgl.org/ which has a test. There are also useful tables like https://docs.unity3d.com/Manual/webgl-browsercompatibility.html out there - I don't think we want to replicate all my this but could link to these kinds of tables.
@maartenbreddels do we require WebGL or WebGL 2? For the latter having a minimum browser version would be easy to state I think.
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Only WebGL, https://webglreport.com/?v=1 is also nice in case we need particular features
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Even just a note on README and installation (wherever you deem most appropriate) that says "check this first and see if you see a spinning cube" would have been nice. Also need similar note in jdaviz
.
Even better if there is some kind of API to check this at start up and fails if WebGL isn't working.
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Related Issues (19)
- Try to implement "generic astro image API" with ipyastroimage HOT 3
- License? HOT 2
- Image widget not showing. HOT 1
- Issue when installing Jupyter Lab extension
- Add tests and set up continuous integration
- Add support for variable opacity HOT 1
- Widget not working correctly with voila HOT 3
- Allow filtering of events in MouseInteraction HOT 1
- How to stack MouseInteraction with other interactions? HOT 1
- Issues with drag events
- ImageGLView.data is a Float64Array which WebGL does not support HOT 3
- bqplot-gl HOT 2
- bqplot figure does display in Accordion HOT 1
- Error when installing into Jupyter Lab
- Profile viewer marks do not appear in Linux VM HOT 2
- bqplot-image-gl fails to build from source HOT 2
- Blending issue with multiple ImageGLs HOT 2
- Angle (theta) support for some shapes HOT 1
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