Comments (6)
Agreed 100%. The amount of manual intervention required to get node-gamepad compiled with node-pre-gyp was ridiculous, and is certainly not automated. I know of Grunt.js but I will definitely have to look into using it. I did make sure to put all my documentation on the task in the README.
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The documentation you added was extremely helpful, thank you for that. I mentioned Grunt as a possible solution, not sure if it's the best yet.
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Another thing I have since noticed is that Node-webkit v0.11 is based on Chromium 38, which supports the Gamepad API. It is a potential integrated solution considering the node-gamepad library is not currently compatible with Node-Webkit v0.11
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The reason I didn't love the Gamepad API was because of lack of support for the Logitech Extreme 3D Pro. It appears that issue has been fixed on Windows now.
I'm tempted to a create a gamepad-api branch and start the refactor there given the node-gamepad headaches. OS X and Linux may need their own solutions until Chrome finishes their implementation though. @Gixxy, what do you think?
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I figure it is at least worth trying out. Branch and try it. I am less available now due to other commitments than I was the last 4 weeks, (between college, work(s), and mentoring a team) but I will help when and where I can. My code should be fairly clean and understandable. I will always respond to any questions you need answered though.
Even if the gamepad-api isn't quite up to snuff cross-platform wise yet, if we have it generally ported, and ready to go when it is, we will be a step ahead.
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bumpity bump
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Related Issues (12)
- Tie together with node-driverstation HOT 1
- Determine method to get joystick data HOT 14
- Improve elapsed time formatting HOT 2
- Determine when team number is entered HOT 2
- Detect for Robot Code
- Implement Joysticks GUI HOT 1
- Display Error Messages
- Update node-sdl HOT 4
- Include font in binary? HOT 8
- Automatically grab team numbers HOT 2
- Use with FMS HOT 2
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