Related Issues (20)
- `move_and_slide` can apply impulses to `RigidBody3D` HOT 1
- Friction combine function fails to compile on ARM64 Linux HOT 2
- Springs and high triangle collision surfaces HOT 4
- Raycast3D doesn't collide with RigidBody3D when ported to Quest VR HOT 2
- Error regarding non-existent interface function when loading in Godot 4.2-dev2 HOT 1
- Box-shaped character behaves erratically at triangle edges HOT 2
- Unhandled override mode error with multiple worlds HOT 5
- [Feature Request] Make it work for 2D HOT 3
- Some area methods don't allow for space RIDs HOT 2
- `get_slide_collision_count()` not returning correct count. HOT 3
- AreaBody3D don't detect RigidBody3D's with body_entered HOT 3
- Area3D entered and exited inconsistent with Jolt Physics HOT 6
- Inability to remove jolt addon HOT 1
- Cylinder versus triangles yields over-exaggarated penetration depth HOT 6
- Area is null when interfacing with PhysicsServer3D HOT 1
- Question regarding scale HOT 7
- Inertia is not correctly reported and partial custom inertia is not supported HOT 1
- Ragdolls crashing game and causing odd visual effects. HOT 2
- Doesn't support 4.3 (dev builds) right now HOT 4
- One-way collision with kinematic body yields strange contacts and NaNs HOT 1
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from godot-jolt.