Related Issues (20)
- Property Hint don't work properly using godot-rust v0.11.2 with Godot 3.5.1 HOT 2
- The draw_rect() "width" argument has no effect when "filled" is "true" warning HOT 4
- "This godot-rust version is only compatible with Godot 3.4.x; detected version 3.5.1-stable (official)." HOT 4
- Debug builds don't work on web HOT 1
- Multi-threading on web HOT 1
- Support custom versions of GDNative headers
- Investigate no_std, improve core / std consistency HOT 6
- Export functions from rust to gdscript HOT 4
- Simplify the `InitHandle` API HOT 4
- `Ref::upcast` should not require `SafeAsRaw`
- Outdated GDNative API: `determinant` method in Transform2D is not implemented HOT 1
- Rust Analyzer breaks without "one-class-one-file" feature. Enable "one-class-one-file" by default. HOT 1
- Godot-rust is hard depending on fragile parts of the Godot API and panicking if anything changes. HOT 1
- Vector4i doesn't implement "into Variant" HOT 2
- Outdated links in error message HOT 3
- NixOs Development Environment HOT 1
- `serde_yaml` end of life HOT 1
- GDNativeCallbacks is not unsafe to implement, but the deprecated macros think it is
- Rust's newly added `assert_unsafe_precondition` makes GDNative .dlls that are compiled in debug mode crash on startup HOT 4
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